Appropriation:
Copyright issues:
Film terms:
1.Straight Photography refers to photography that attempts to depict a scene as realistically and objectively as permitted by the medium, forsaking the use of manipulation both pre-exposure (e.g., filters, lens coatings, soft focus) and post-exposure (e.g., unusual developing and printing methods).
2. Pictorialism It largely subscribed to the idea that art photography needed to emulate the painting and etching of the time. Most of these pictures are black and white or sepia
3.Mise-en-scene The term stems from the theater where, in French, it means literally "putting into the scene" or "setting in scene." When applied to the cinema, it refers to everything that appears before the camera and its arrangement .
4. Aphorism is a term used to describe a principle expressed tersely in a few telling words or any general truth conveyed in a short and pithy sentence, in such a way that when once heard it is unlikely to pass from the memory.
5. Montage A single pictorial composition made by juxtaposing or superimposing many pictures or designs
6.Camera Obsura Latin for “dark room” The term was first used by the German astronomer Johannes Kepler in the early 17th century. He used it for astronomical applications and had a portable tent camera for surveying in Upper Austria.
7.Rule of Thirds The rule states that an image can be divided into nine equal parts by two equally-spaced horizontal lines and two equally-spaced vertical lines. The four points formed by the intersections of these lines can be used to align features in the photograph. Proponents of this technique claim that aligning a photograph with these points creates more tension, energy and interest in the photo than simply centering the feature would.
8.Common-Sense Realism also known as Naïve realism. Naïve realism holds that the view of the world that we derive from our senses is to be taken at face value: there are objects out there in the world, and those objects have the properties that they appear to us to have. If I have an experience as of a large apple tree, then that's because there's a large apple tree in front of me. If the apples on the tree appear to me to be red, then that’s because there are objects in front of me – apples – that have the property redness.
9. Parody In contemporary usage, it is also form of satire that imitates another work of art in order to ridicule it. It can also be used to poke affectionate fun at the work in question. It exists in all art media, including literature, music, and cinema. Such works are also sometimes colloquially referred to as spoofs.
10. Panorama is any wide view of a physical space. It has also come to refer to a wide-angle representation of such a view
Macromedia Flash MX terms
Movie terms
A Flash animation is called a Movie. A movie contains all the scenes, objects, effects and actions that make up the final animation.
A movie is a collection of Scenes. Just as in a TV show or real movie, each scene may have a different background or camera angle. The plot of the movie flows from one scene to another. A simple animation would have a single scene.
A scene is a collection of Objects that animate over a number of Frames. When a scene is complete, all the objects are removed from the display and the movie automatically moves to the next scene. Typical objects are text objects and image objects, such as a picture of a car or person.
Stage terms
Following the movie-making metaphor, the work area for your Flash animations is called the Stage.
Objects--such as drawings, buttons or animations--are placed on the stage in Layers. This allows objects to be in front of other objects. It is also useful for breaking up effects into simple parts.
The very first layer (and the furthest back) is the Background. This layer is usually visible through a whole scene.
Motion terms
The Timeline is the part of the interface where you can see the flow of a movie.
A Frame is a single time-slice of the Flash movie. It is a similar concept to a frame of a motion picture. Frames are seen in the timeline.
Events and actions
An Event is when something happens at a given time in the movie or as a result of a user action. A frame event occurs when the movie reaches the specified frame. Mouse events occur when the mouse interacts with an object in a scene.
The event will then trigger an Action, which can be used to control the flow of a movie or issue instructions to the browser. Typical actions include stop the movie at the current frame, go to the specified frame (and scene) in the movie, and tell the browser to load a Web address into the specified target HTML frame.
Effects
Effects are animations that change the appearance of an object over time.
A Simple Effect is where all components of an object move in unison. An example is when all images slide into view at one time.
Another simple effect is a Transformation of size, rotation and/or color.
Complex Effects are when several objects in a movie or when components of an object move independently (typically letters of a text object). Complex effects are usually done in layers. Some Flash rapid application development tools--such as Swish--have complex text effects preprogrammed into one layer.
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